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Randomness

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modified.png Created using provided wood2, brick, and plastic shaders. All of the instance variables were changed to be light and dark shades of grey. randomness.png Uses the asdf, thing, and rand shaders. asdf.sl Sets the color based on a noise value based on the position on the object. Completely opaque. thing.sl Sets the color to be black or white depending on the sign of a random number between -0.5 and 0.5. Completely opaque. rand.sl Color and opaqity are random.