MS Thesis
My Master’s Thesis was started in February 2006 and defended on June 21, 2006. The abstract and all deliverables are available below as well as an archive of updates that were posted on this site.
Abstract
N-body simulations solve the n-body problem numerically and determine the trajectories of the n point masses. The result of these calculations is a huge amount of data (up to tens of gigabytes) detailing the positions and other properties of each body such as mass and velocity. To effectively draw conclusions from this data, one must employ scientific visualization to create images and movies that illustrate the structure of the data. This thesis seeks to apply the computer animation technique of skeletonization to the volume data produced by n-body simulations in order to extract the inner structure of the data. This novel application will be compared to traditional point and volume rendering methods in terms of their ability to visualize astrophysical phenomena hypothesized to be present in the data. All of the techniques will be implemented in Java for the Spiegel visualization framework.
Files
BibTex Citation
@mastersthesis {edwarddale-2006-rit,
author = "Edward Dale",
title = "Visualizing the Inner Structure of N-Body Data using Splatting and Skeletonization",
school = "Rochester Institute of Technology",
month = "June",
year = "2006"
abstract = "N-body simulations solve the n-body problem numerically and
determine the trajectories of the n point masses. The result of these
calculations is a huge amount of data (up to tens of gigabytes) detailing
the positions and other properties of each body such as mass and velocity.
To effectively draw conclusions from this data, one must employ scientific
visualization to create images and movies that illustrate the structure of
the data. This thesis seeks to apply the computer animation technique of
skeletonization to the volume data produced by n-body simulations in
order to extract the inner structure of the data. This novel application
will be compared to traditional point and volume rendering methods in
terms of their ability to visualize astrophysical phenomena hypothesized
to be present in the data. All of the techniques will be implemented in
Java for the Spiegel visualization framework.",
}