[Output] filename=asdf2.png supersample=2 height=20 width=20 bgcolor=Color(0,0,0) [Scene] jitter=0.0 reflectrays=1 depth=5 eyedistance=1 eye=-3.5, 2.5, 11 up=0, 1, 0 lookat=-2, 0, -10 objects=TransparentSphere Checkerboard ReflectiveSphere lights=Light1 shader=PhongShader(scene=self) [Movie] start=0 numframes=60 jitterdiff=120.0 filetemplate=movie%d.png [Sphere1] type=Sphere pos=-3.5, 5.125, 8.5 radius=0.7 [Circle1] type=Circle center=0 radius=1.0 normal=0, 0, -1 shader= [InfPlane1] type=InfinitePlane point=0, 0, -9 normal=0, 0, -1 shader= name=InfinitePlane [TransparentSphere] type=Sphere pos=-3.5, 2.25, 6 radius=1.0 lighting=Lighting(ambient=Color(1,0,0)) shader=PhongShader(scene=self, shader=NoiseShader()) kr=0.2 kt=0.0 [Checkerboard] type=Rectangle normal=0, 1, 0 dir=0, 0, -1 point=-0.5, 0, 2 lighting=Lighting(ambient=Color(0,1,0)) width=8 height=18 #shader=PhongBlinnShader(scene=self,shader=CheckerBoardShader(scene=self,rfreq=8,cfreq=8,color1=Color(1,0,1),color2=None)) shader=PhongShader(scene=self, shader=NoiseShader()) kr=0.2 kt=0.0 [ReflectiveSphere] type=Sphere pos=-1.5, 1.25, 5 radius=1.0 lighting=Lighting(ambient=Color(0,0,1)) shader=PhongShader(scene=self) kr=0.2 kt=0.0 [Light1] pos=-3.5, 8, 11 lighting= [Light2] pos=20, 0, 0 lighting= [Light3] pos=-20, 0, 0 lighting=